# HIRED GUNS

starting...
crt tall objects debug cheat
editor
floor 11 floor below grid markers
auto-light
in-engine view
3d view
not built yet
inspector
click a cell
map properties
item
egg contents
panels & horizons
this map's slots
slot
triggers
`↑``↓` move `←``→` turn `Q` `E` strafe `X` pull `R` `F` floor up/down `Space` press button `1`-`4` select player `F5` quick save `F9` quick load
or use the mouse: each pane is carved into action zones — upper middle walks, sides turn, lower corners sidestep, middle band activates, right-click pulls, bottom backs up
drop a .hgmap.json level here
click or press a key to skip